![]() ![]() I'm also not 100% sure it's possible for me to retrieve the list of requested items from a chest, but I haven't even gotten that far yet at least it seems easy to add/remove things from a chest. So here's a pile of questions Note that I'm happy to read existing mods in order to find answers, so if your answer is 'Mod X does that' then I can probably untangle it from there. Also, if I do do this, I'll need some way to serialize that list on shutdown, and I'm having trouble untangling how the save/load systems work. Infinite chest mod: give me some pointers please I'm working on my first Factorio mod but I'm having trouble figuring out the not-quite-basics of the modding system. It seems like the expected way to do this is to store a list of all entities of this type when they're placed, and clean them up when they're removed (is that true?) but I can't figure out how to do that, nor what exactly I should be storing in a list (positions? actual entity handles?). The latter seems reasonable to me, but I can't find any way to list all entities of a given type (is there one?) However, this means I'll either need to track every time an item is removed from one of my chests (is that possible? I don't think so) or update all of my chests every once in a while. As near as I can tell it's not possible to add the Request chest UI easily to an existing chest (is that true?), so I was planning to just make another chest with the logistics settings of a Requester chest and let the game code take care of that. I basically want a Requester chest that, at all times, contains exactly the requested items. I'm looking to create a chest that automatically spawns/despawns items inside it for the purpose of testing layouts. So here's a pile of questions! Note that I'm happy to read existing mods in order to find answers, so if your answer is "Mod X does that" then I can probably untangle it from there. It might be a bit cheaty but it allows to place a lot of same type material in a chest. Activate the trainer options by checking boxes or setting values from 0 to 1įactorio.CT Version 1.1.53 Update 1 (132.59 KiB) Downloaded 6989 times Factorio.CT Version 1.1.53 (132.14 KiB) Downloaded 1360 times Factorio.CT Version 1.1.25 (137.9 KiB) Downloaded 266 times Factorio.CT Version 1.1.21 (137.92 KiB) Downloaded 104 times Factorio.CT Version 1.00 Update 1 (127.04 KiB) Downloaded 153 times Factorio.CT Version 1.00 (120.38 KiB) Downloaded 131 times Factorio.CT Version 0.17.79 (134.83 KiB) Downloaded 82 times Factorio.CT Version 0.17.69 (123.84 KiB) Downloaded 64 times Factorio.CT Version 0.17.58 (117.77 KiB) Downloaded 58 times Factorio.CT Version 0.17.56 Update 1 (98.87 KiB) Downloaded 58 times Factorio.CT Version 0.17.56 (94.I'm working on my first Factorio mod but I'm having trouble figuring out the not-quite-basics of the modding system. There is a mod compressed chests but its not updated to 0.14.Click the PC icon in Cheat Engine in order to select the game process.Thank you HylianZ for making me aware of the Cursor Stack "Anti-Cheat" mechanism!Īdded Disable Cursor Stack Anti-Cheat Check A pretty trivial mod to change some behavior of infinity-chests uploaded because of a LAN-game. Updated Table to support the newest Game Version Removed "" under "Pointers from Factorio.Global"Īdded "Factorio.DayTime" under "Get DayTime"Īdded "Item Pointer" under "Get Cursor Stack"Īdded "Factorio.Game" under "Class Pointers"Īdded "Factorio.SteamContext" under "Class Pointers" Removed "Factorio.GarbageCollector" under "Class Pointers" Removed "Factorio.InfoBoxManager" under "Class Pointers" Removed "Factorio.TimeStatisticsBuffer" under "Class Pointers" Removed "Factorio.ModManager" under "Class Pointers" Removed "Current Time" under "Get Pointers" See command line parameters for the command line interface of the Factorio executable. Removed "Factorio.DayTime Base" under "Get Pointers" The console is Factorio's in-game command-line interface. ![]() Removed "Factorio.DayTime" under "Get Pointers" Updated Cheat Table to Support Verison 1.00 Updated Scripts and Pointers to support Factorio Version 1.1.21 6 Ages View ProfileView Posts 3:56am I love how the circuit wires on blueprints are free. Removed "Game Renderer" under "Get Pointers" This copy method has infinite range but doesn't work if they are different types of chests while the previously mentioned method has limited range but works across different types. Updated the "Noclip" Script to support the newest Version Force Cursor Replacement - Force Replacement even if you have no space in your cursor Slot.įixed the "Steam Achievements are allowed" Script I'm an admin over at Feel free to contact me if there's anything wrong (or right) with it. Adds mod settings to make infinity chests more user friendly, adjust inventory size, enhance compatibility with mods that add damage types, adjust graphics. ityfilter that you will have to set that outside of the createentity function. Give Item - Will also work for modded Items The infinity chest uses another method than the requester chest. ![]()
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